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Howl's Moving Castle Board V5 |
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New Spell Cards |
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New Challenge Cards |
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New Event Cards |
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Game Flowchart |
Design Development Meeting8
Ravi created additional cards.
Ravi posted up draft design concept document and individuals to add digital media level.
David discussed draft presentation and individual sections allocated.
Peter posted up draft game flowchart.
Board design is essentially complete but needs some aesthetics to complete.
Board requires enlarging and fixing to a more substantial base board.
Board should include place markers for cards.
Some background graphics should be incorporated.
Perhaps some shortening of portal worlds to speed up game play.
Play testing with non-group members Michael and Nathan.
Agreed length of game to be shortened by reducing board positions in portal worlds.
Game rules changed so that casting of spells can be performed from anywhere on board.
Work Breakdown Structure (Unchanged)
- Board
(David)
- Map design
- Wastelands
- Kingsbury
- Portland
- Folding
Valley
- Castle
- Inner
sanctum
transfer to
digital
- Tokens
(David)
- characters
- health/strength/power
level
- board modifiers(token to
represent a destroyed route)
- Cards
(Ravi)
- Spell cards
- ranged/multiplier
- health/power
level
- Gain 1
health
- Gain 2
health
- Assume direct control of
another player for 1 turn
- Night terror - Lock player in
trace and they miss 2 turns
- Counter a spell - various
power levels
- Kiss of love - power up
health
- Increase power/health
level
- Teleport from outer world
back to castle
Challenge
cards
- key card
- health/power
level
- Card swap - swap entire
hand
- Card swap - 2
cards
- Card swap - 1
cards
- Lock
doorway
- Road block
Chest cards
Event Cards
- You encountered an
enemy
- Road block - You’ve
encountered henchmen
- Roll again - Have another
turn
- You meet a friend - Its
turnip-head
- Watch out - Knocked
back
- Pick up a spell
card
- Pick up a challenge
card
- Game Mechanics/Rules
(Peter)
- Game goals and
subgoals
- Inner sanctum
ascension
- Howl’s heart
card
- Portal key
card
- health/strength/power
level
Player turn
execution
Card usage
Duelling -
health/strength/power level - win/lose result
Game completion
rules
Dice
modifier
Inner sanctum
rules
Board traversal rules
Castle/External Locations/Inner Sanctum
Game
flowchart
- Documentation
- Group blog and meetings
(Peter)
- Concept Document
(Ravi)
- Presentation
(David)
Summary
All to complete individual presentation components and practice presentation and timing.
David to identify the reasonable background images and Peter to Photoshop final board image for group signoff.
David to complete final board and tokens for player and health/power status.
Peter to refine game mechanics and game flowchart based on play testing.
Ravi to refine game design concept document.
Peter to update group blog.